Play in the urban context.

Play test questions

 
 

We took our ideas to a NYC public school to test out our ideas.

Post play test questions.

Logistics Reflections

  • Did you have everything you needed? What was missing? 

    • I wish I would have brought more gears, a second Ardunio board, a larger peg board and cards to accompany the project.

  • Would particular resources/materials have helped? 

    • Cards to accompany the game, some sort of extra resources.

  • What did you do to prepare this time that worked well? 

    • I brought the learning game, gear examples, and extra electronics.

  • How would you prepare differently next time? What would you prioritize? 

    • I would have spent more time developing the gameplay, cards, instructions, and extra handouts. Possibly develop characters to fit on top of the gears.

Activity Reflections 

  • How did your introductions go with the students and to the project?

    • It went ok; the first group seemed interested in the project.

  • Would you change or keep anything from what you did? 

    • Make it more fun, more engaging in some sort of way.

  • How was the flow of what you ran? 

    • It was a bit awkward to start but the students gave great feedback.

  • What would you want to remember for designing for the students next time? 

    • The students asked us to add more features. The suggested to decorate the gears with flowers, add LED's

  • What do you think was the most important takeaway from what happened within the activity you created? 

  • To develop the interactive device more and turn it into more of a game. Add characters, make it into a charades game, put flowers on the gears, make it fun.

  • What do you think captured their attention well? 

    • The device had moving parts.

  • What didn’t work so well, and what might you do differently?

    • It needs to be developed more.

  • How did they respond to your explanations, questions, etc.? 

  • They were more open to giving feedback when they realized it was still a W.I.P.

  • Would you change any of your methods for engaging the students? 

    • I wish I had brought additional resources, like other board games or things to work with, if they did not find the learning device interesting.

  • What aspects of how you explained things worked well or would you improve? 

    • Everything needs to be packaged in a more uniform and polished way.

  • Were there things that might help you have a broader reach with the students? 

    • Turn it into an RPG, a charades game, something with characters, or anything more interactive.

    • Were there things that worked well across students? 

    • Allowing the students to plug, play, and tinker on their own.

    • What kinds of things do you think mediated differences between students for your particular activity (i.e. knowledge, skills, interests) 

Resource Reflections

  • How did the physical designs go? 

    • Did the interactivity have the intended effect? If not, why do you think that was? If so, why do you think that was? 

    • Do you think the students were able to engage with the concepts the way you had hoped? 

    • Do you think the students found the design interesting to play with?  

    • Slightly, the first ground seemed more interested than the second.

  • Were students able to interact in the way that you hoped? 

    • What would you change to improve the interaction? 

    • Add more features.

    • Do you think the interactions supported learning? 

    • Slightly, I think it needs to be developed more..

    • How could you more closely tie the interaction to expanding what students learned? 

    • There should be more examples of torque, speed/force multipliers, and cards to accompany them. Alternatively, those aspects could be hidden more, making it more interactive and developing the story/world more.

    • Do you think the interaction supported interest to continue engaging? How would you improve it? What worked well?

  • What kinds of feedback helped the students? 

    • What was missing that could have helped? 

      • Cards or handouts.

      • More features are also needed to make learning more visible.

  • How did the resources/design pair with what you did with them? How would you improve it? What would you retain?

  • Add more features and turn it into a more interactive game. Add characters, plushies, make the gears into flowers, turn it into a charades game.